Lacrosse regler
Til et hvert spil hører et sæt regler, og det er naturligvis
også tilfældet lacrosse. De officielle findes nedenfor,
og de stammer fra International
Lacrosse Federation.
Der er specielle regler for indendørs lacrosse, Box Lacrosse.
Der findes ingen officielle regler for box-lacrosse, men til VM
i 2003 bruges følgende
regler.
THE ILF RULES OF LACROSSE
About these Rules
These are the ILF rules of Lacrosse. They have been adopted by
the Australian Lacrosse Council (ALC) for competition in Australia
and are used at all National Championships (other than under 15).Australian
State Associations have adopted these rules with some modificationfor
use in domestic competition.
The Rules outlined below are the Rules of Lacrosse which have been
adopted by the International Lacrosse Federation with effect from
September 1, 1996. These Rules are used for all games conducted
by the International Lacrosse Federation (I.L.F.) or for games conducted
by other organizations endorsed by the International Lacrosse Federation.These
Rules may only be changed by an I.L.F. member providing notice in
writing to the I.L.F. Executive Director at least ninety days prior
to any meeting of the I.L.F. No alteration to these playing Rules
shall be made to apply to a World Lacrosse Championship within a
period of two (2) years prior to August 1 in the year of that World
Championship except with the unanimous agreement of members participating
in the event.
For further information contact the Convenor, I.L.F.
Constitution/Rules Committee, Malcolm Stokes, 7 Kurrajong Place,
Greenwood 6024 Western Australia
Phone/Fax 09 4475417
Introduction
Lacrosse is played by two teams of ten players each.
The purpose of each team is to score by causing the ball to enter
the goal of its opponents, and to prevent the other team from securing
the ball and scoring.
The ball is kept in play by being carried, thrown or batted with
the crosse, rolled or kicked in any direction, subject to the restrictions
laid down in the following Rules and the Additional Rulings (ARs)
which accompany them.The ARs have the same authority as the rules.
The ball may not be touched by the hand, except by a goalkeeper
who is within his goal crease.
SECTION 1: THE PLAYING FIELD
RULE 1 DIMENSIONS
1.1 The lacrosse playing field shall be a rectangular field 110
yards (100.58 metres) long and 60 yards (54.86 metres) wide.
1.2 The boundaries of the field shall be marked with white lines.
An extra heavy white line shall be marked through the centre of
the field perpendicular to the side lines; this line shall be designated
the centre line.
The boundary lines on the long sides of the field shall be designated
side lines; those at each end shall be designated end lines.
1.3 Soft, flexible cones or pylons of red or orange plastic or
rubber shall be placed at each of the four corners of the field,
at each end of the gate within the special substitution area, and
at that end of the half-way line which is opposite the bench area.The
cones or pylons shall be at the outside edge of the boundary lines.
RULE 2 THE GOALS
2.1 Each goal shall consist of two vertical posts joined by a rigid
cross-bar. These posts shall be 6 feet (1.83 metres) apart and the
top cross-bar shall be 6 feet (1.83 metres) from the ground; all
inside measurements. The goal posts and cross-bar shall be collectively
designated the pipes.
2.2 The goal posts shall be centred and shall be placed 80 yards(73.15
metres) apart and 15 yards (13.72 metres) from each end line.
2.3 The pipes shall be made of one and one-half inch (3.81 centimetres)
nominal pipe. They shall be painted orange and secured to the ground.
A line shall be drawn between the goal posts to indicate the plane
of the goal, and it shall be designated the goal line.
2.4 The goal posts shall be:
- either sunk into the ground so that no ground pipes are used;
- or supported by flat ground pipes.
RULE 3 THE GOAL CREASE
3.1 Around each goal there shall be plainly marked a circle known
as the goal crease. This circle shall be marked by using the mid-point
of the goal line as the centre and drawing a circle around that
point with a radius of 9 feet (2.74 metres).
3.2 The goal crease area is the circular ground territory about
each goal within and including the goal crease.
RULE 4 THE GOAL NETS
4.1 Each goal must be fitted with a pyramidal shaped cord netting
which shall be fastened to the goal posts, the cross-bar and the
ground so as to prevent the passage of the ball. The mesh of the
net shall not exceed 1.5 inches (3.81 centimetres). The centre of
the goal net shall be fastened to the ground at a point 7 feet (2.13
metres) behind the centre of the goal line. The pipes and the goal
net shall be collectively designated the cage.
4.2 The goal nets must be adjusted so that the ball may pass completely
through the imaginary plane of the goal at any point.
4.3 Goal nets may be any solid colour.
RULE 5 THE GOAL AREAS
5.1 At each end of the field a line shall be marked from side-line
to side-line 20 yards (18.29 metres) from the centre line. These
lines shall be designated goal area lines.
5.2 The areas between the goal area lines and the end lines (but
excluding the lines themselves) at each end of the field shall be
designated the goal areas.
RULE 6 THE WING AREAS
6.1 Lines parallel to the side lines shall be marked on each side
of the field 20 yards (18.29 metres) from an imaginary line joining
the centres of the goal lines; the lines shall extend 10 yards (9.14
metres) on each side of the centre line. These lines shall be designated
the wing area lines.
6.2 The areas between the wing area lines and the side lines, and
confined within the extremities of the wing area lines, but excluding
those lines, shall be designated the wing areas.
RULE 7 THE CENTRE OF THE FIELD
7.1 A point on the centre line equidistant from each side line
shall be marked with an "X" and shall be designated the
centre.
RULE 8 THE SPECIAL SUBSTITUTION AREA
8.1 The special substitution area shall be indicated by two lines
marked on the side of the field next to the timer's table. These
lines shall be 20 feet (6.1 metres) in length and shall extend away
from the field of play at right angles to the side line from points
on the side line 5 yards (4.57 metres) from the centre line.
8.2 That part of the side line between the special substitution
area lines shall thus be 10 yards (9.14 metres) in length, and shall
be designated the gate.
RULE 9 THE TIMER'S TABLE AND THE BENCHES
9.1 The timer's table shall be placed at least 5 yards (4.57 metres)
from the side line at the centre line.
9.2 Benches for the competing teams shall be placed on either side
of the timer's table at least 10 yards (9.14 metres) from the table
and at least 6 yards (5.47 metres) from the side line, parallel
to the side line.
RULE 10 THE BENCH AREAS
10.1 The bench areas are located off the playing field and are
between the special substitution area lines and the imaginary extensions
of the goal area lines.
RULE 11 THE COACHES' AREAS
11.1 A dotted restraining line shall be placed nine feet (2.74
metres) from the side line. It shall be parallel to the side line
and extend the length of the bench area. The area bounded by the
side line, the dotted restraining line, the special substitution
area line and the imaginary extension of the goal area line shall
be designated the coaches' area.
RULE 12 LINES
12.1 All lines referred to in this section (except the centre line
and the goal lines) shall be 2 inches (5.08 centimetres) in width.
The centre line shall be 4 inches (10.16 centimetres) in width.
The goal lines shall be the same width as the pipes.
12.2 Where other lines appear on the field of play, the lines referred
to in this section shall be all of one colour, and that colour shall
contrast with the colour of the other lines.
RULE 13 THE PENALTY BOX
13.1 The penalty box shall consist of two seats for each team next
to the timer's table.
SECTION 2: EQUIPMENT
RULE 14 THE BALL
14.1 The ball shall be of white or orange rubber and between 7.75
inches (19.69 centimetres) and 8 inches (20.32 centimetres) in circumference.
It shall be between 5 and 5.25 ounces in weight, and, when dropped
onto a hard wooden floor from a height of 72 inches (1.83 metres),
shall bounce to a height of between 45 inches (114.3 centimetres)
and 49 inches (124.46 centimetres).
14.2 Balls shall be supplied by the home team, and the ball in
use at the end of the game shall become the property of the winning
team.
14.3 The home team shall supply ball boys with extra balls at each
side and each end of the field. The ball boys shall wear helmets,
gloves and boxes.
RULE 15 THE CROSSE
15.1 The crosse shall be of an overall length of EITHER 40 inches
(101.6 centimetres) to 42 inches (106.68 centimetres) (short crosse)
OR 52 inches (132.08 centimetres) to 72 inches (182.88 centimetres)
(long crosse).A team may have no more than four long crosses, excluding
the crosse of the designated goalkeeper, in the game at any one
time when the ball is live.
15.2 The head of the crosse shall measure between 4 inches (10.16
centimetres) and 10 inches (25.4 centimetres) inside measurement
at its widest point.
15.3 The stick of the designated goalkeeper shall be an exception
to Rules 15.1 and 15.2, above. There may be one stick up to 15 inches
(38.1 centimetres) inside measurement in use by each team at any
one time, and it must be used by the designated goalkeeper. The
goalkeeper's stick may be any desired length.
15.4 The head of the crosse shall be made of wood, laminated wood,
plastic, or any other material approved by the ILF, and the shaft
shall be made of wood, aluminium or any other material approved
by the ILF. Where a handle is made of metal, it must have a plastic
or wood plug on the end, or it must be adequately taped to prevent
injury. The head of the crosse shall be approximately perpendicular
to the handle.
15.5 The head of the crosse shall be constructed as follows:
- EITHER both walls shall be of wood, laminated wood, plastic or
other material approved by the ILF;
- OR one wall shall be made of wood, laminated wood, plastic or
other material approved by the ILF, and the other wall shall be
made by weaving gut lacing from the tip of the head to the handle
in such a manner that it prevents the tip from catching on an opponent's
crosse.
15.6 The wooden or plastic walls of the crosse shall not be above
2 inches (5.08 centimetres) in height: where a wall is made of gut,
it may be any height.
15.7 The centre line of the handle shall cross the head approximately
2.5 inches (6.35 centimetres) from the wall.
15.8 There shall be a guard stop at the throat of the crosse. The
stop must be perpendicular to the handle of the crosse and wide
enough to let the ball rest loosely on the stop. The guard stop
shall be a minimum of 10 inches (25.4 centimetres) from the outside
edge of the head of the crosse. The stop shall be constructed so
that no part of the ball can be under the stop.
15.9 The head and side(s) of the crosse shall have holes bored
in them to facilitate the weaving of the stringing.
15.10 The net of the crosse shall be constructed of gut, rawhide,
clock cord, linen or synthetic material and shall be roughly triangular
in shape.
RULE 16 PROHIBITIONS RELATING TO THE CROSSE
16.1 No player shall use a crosse in which the pocket has been
permitted to sag to such a depth that the top surface of a lacrosse
ball placed therein is below the bottom edge of the sidewalls when
the crosse is held horizontal to the ground with the net to the
bottom of the crosse. This prohibition shall not apply to the crosse
of the designated goalkeeper.
16.2 No player shall use a crosse which is constructed or strung
so as to be designed to withhold the ball from play.
16.3 No player shall use a crosse of trick construction or stringing
which tends to retard the normal and free dislodgement of the ball
by an opponent.
16.4 No stick may be tampered with in any way so as to give a player
an advantage over his opponent.
16.5 Any strings which are not part of the stick as manufactured
shall be limited to a hanging length of 2 inches (5.08 centimetres).
16.6 The mesh of the net must be substantially all of one colour.
16.7 Adjustable length handles are illegal.
RULE 17 PERSONAL EQUIPMENT
17.1 All players are required to wear protective gloves, suitable
boots or shoes, and a protective helmet equipped with a face-mask
and a chinstrap which must be properly fastened on both sides. The
fingers may not be cut out of a player's gloves, and the entire
finger must be encased within, and must be part of the glove. A
player may not play with his fingers outside the glove. A player
may cut the palms out of his gloves. Play must be suspended immediately
if a player loses any of the required equipment in a scrimmage area.
Otherwise, the official shall delay the sounding of his whistle
in the same manner as set forth in Rule 82, which deals with the
slow whistle technique, except that the signal flag is not thrown
under these circumstances.
17.2 Each player is required to wear a jersey with a contrasting
block or Gothic number centred on the front and the back. The number
on the front of the jersey shall be at least 8 inches (20.32 centimetres)
high, and the number on the back shall be at least 10 inches (25.4
centimetres) high. The numbers on the front and back of a player's
jersey shall be the same, and no duplicate numbers shall be permitted
on the same team.
17.3 The visiting team shall notify the home team of the colour
of the jerseys which they are going to wear in the game, and the
home team must wear jerseys of a contrasting colour.
AR 17.1 A Blue attacker in possession of the ball is running towards
the Red goal, with no opponent near him. He loses a required item
of equipment, shoots, and scores.
RULING: A legal goal in the above circumstances, but the referees
should stop the game immediately if there is any danger of injury
to the attacking player.
RULING: The same considerations apply if his chinstrap becomes
undone.
RULE 18 PROHIBITIONS RELATING TO PERSONAL EQUIPMENT
18.1 No player shall wear or carry equipment which, in the opinion
of the officials, endangers himself or other players.
18.2 No player shall wear anything on the outside of his jersey
which might obstruct the view of his numbers.
18.3 The special equipment worn by the goalkeeper shall not exceed
standard equipment so far as shin guards, throat guards and chest
protectors are concerned.
18.4 No player shall wear hockey goalkeeper gloves.
18.5 Track suit trousers may be worn by any player but, for a particular
team, they must be of the same colour, and it is recommended that
they be of a different colour from those worn by the opponents.
18.6 Where members of a team wear leg-warmers or thigh-warmers,
their colour(s) shall be uniform throughout the team.
SECTION 3: THE TEAMS
RULE 19 NUMBER OF PLAYERS
19.1 Ten players shall constitute a full team. There shall be 1
goalkeeper, 3 defenders, 3 midfielders and 3 attackers.
19.2 If, because of injuries or men out of the game due to expulsion
fouls, a team cannot keep 10 players in the game, then it may continue
the game with fewer than 10 players, but no exceptions will be made
to the regular rules for this situation.
RULE 20 SUBSTITUTES
20.1 A team may have up to 13 substitutes.
20.2 Only 23 players in a squad may dress in team uniform for a
game. Any others in the squad who are in the bench area must wear
alternate strip or track suits.
RULE 21 CAPTAINS
21.1 Each team shall designate a captain or co-captains, and they
shall act as the representatives of their team on the field of play
during the game. Where a team designates co-captains, one of them
shall be designated the official representative of that team on
the field.
21.2 The privilege of the captains to act as the representatives
of the team on the field does not grant them the right to enter
into argument with an official or to criticise any decision of an
official.
21.3 Should the captain leave the field of play, either he or his
coach should designate to the nearest referee the name and number
of the replacing captain. If a team is without a designated captain
at any time during the play of the game, then one of the referees
may designate an acting captain.
RULE 22 COACHES
22.1 A team may have any number of coaches, but each team shall
designate one coach as its head coach. The head coach shall be responsible
for making all decisions for his team which are not specifically
delegated to his captain. Before the commencement of the game, the
head coach shall nominate his captain(s) and an In-home to the officials.
The In-home may be any member of the squad.
22.2 The head coach shall at all times conduct himself like a gentleman,
and he shall endeavour in every way to have his players and substitutes
also conduct themselves like gentlemen. He shall also be in control
of and responsible for the actions and conduct of all non-playing
members of his squad and any and all persons officially connected
with his team. He shall assist the officials to keep the game under
control at all times. It shall be his duty, upon the request of
an official, effectively to control any actions of spectators which
are not in conformity with good sportsmanship.
22.3 It shall be the responsibility of the home head coach to see:
i) that the playing field is in proper condition for play;
ii) that the players and substitutes are properly equipped to play;
iii) that the time-keepers and scorers are on hand with all the
equipment necessary for them to carry out their respective functions;
iv) that balls and ball boys are provided.
22.4 One or more of a team's coaches may be a player/coach. The
officials must be informed of the shirt number of any such player/coach
before the start of the game.
SECTION 4 CONTROL OF THE GAME
RULE 23 THE OFFICIALS
23.1 The game of lacrosse shall be controlled by 3 referees, one
of whom shall be designated the head referee. Their duties shall
be equal in all respects, except that, in the settlement of any
dispute, the decision of the head referee shall be final. The referees
shall have authority over the play of the game, with control and
jurisdiction over the chief bench official, the time-keeper, penalty
time-keepers, scorers, players,substitutes, coaches, anyone officially
connected with the teams, and spectators.
23.2 The authority of the referees shall begin with their appearance
on the field of play, and terminate upon the completion of the game.
23.3 By the sounding of his whistle, any of the referees may suspend
the play of the game for any reason which he deems necessary for
the proper enforcement of the rules of the game.
23.4 The referees shall keep a record of the the goals scored by
each team, and the number of the player scoring the goal. They shall
check the score with the official scorer at the end of each period,
but the referees' score shall be the official score of the game.
23.5 The referees and the chief bench official shall wear similar
uniforms. This shall be vertical black and white striped shirt,
white shorts, black and white socks and a black cap.
RULE 24 THE CHIEF BENCH OFFICIAL
24.1 A chief bench official (CBO) shall be appointed, and he shall
be equipped with a signal flag and a whistle. He shall supervise
over and hold complete jurisdiction over the time-keeper, penalty
time-keepers, scorers, coaches, substitutes and any other officials
within the bench areas, the special substitution area and the penalty
box. He shall wear the same uniform as the referees, except that
he shall also wear a suitably enscribed armband.
24.2 The CBO shall:
i) check the substitution of players going onto and off the field
of play;
ii) check that each team has the correct number of players on the
field of play;
iii) assist the referees in checking that each team obeys the off-side
rule;
iv) check that no illegal stick exchange occurs;
v) check that no illegal actions are carried out by a coach or
official member of either squad;
vi) check that no foul is committed by a player or substitute who
is in the act of leaving the field of play or in the act of entering
the field of play, or who is in the bench area, the special substitution
area or the penalty box.
24.3 Where the CBO becomes aware of any of the above six infringements,
he shall, depending on the circumstances, either throw a signal
flag or blow his whistle, and subsequently advise the nearest referee
of the nature of the foul,as follows:
i) If the ball is loose at the time that a foul is committed, then
he shall blow his whistle immediately.
ii) If one team has possession of the ball, and that team or both
teams commits a foul or a number of fouls, then the CBO shall blow
his whistle immediately.
iii) If one team has possession of the ball, and its opponents
commit a foul or a number of fouls, then the CBO shall throw a signal
flag. The referees shall then decide whether to throw a signal flag
or blow the whistle.
24.4 The CBO shall acknowledge receipt and understanding of the
referees' signals relating to penalties, penalty periods or any
other matters relating to the play of the game, by repeating the
signal. He shall then relay the decisions of the referees to the
time-keeper, penalty time-keepers and scorers,as appropriate.
24.5 The CBO shall advise the coaches, if so requested, as to the
decisions of the referees.
24.6 The CBO shall notify each team 30 seconds before the restart
of play during a team time-out,and one minute before the start of
each period.
24.7 The CBO shall notify the nearest referee if any player has
incurred 5 personal fouls.24.8 The CBO shall blow his whistle if
a team legally asks him for a time-out.
RULE 25 THE TIME-KEEPER
25.1 A time-keeper shall be appointed, and he must be equipped
with a time piece which is able to record time in seconds.
25.2 The time-keeper shall keep an accurate record of the time
played in each period, and he shall go out onto the field of play
for the last 30 seconds of play in each period to count down the
the remaining time to the closest referee as follows; "30 seconds,
25 seconds, 20 seconds, 15 seconds, 14, 13.....3, 2, 1, Time".
25.3 The time-keeper shall keep an accurate record of the time
intermissions between playing periods, and he shall notify the chief
bench official one minute prior to the start of each period of play.
25.4 The time-keeper shall keep an accurate record of the time
taken during team time-outs, and he shall notify the chief bench
official 30 seconds before the re-start of play.
RULE 26 THE PENALTY TIME-KEEPERS
26.1 Two penalty time-keepers shall be appointed for each squad,
and they shall be equipped with time pieces which can record time
in seconds. The penalty time-keepers shall be positioned at either
side of the timer's table, behind the penalty box.
26.2 The penalty time-keepers shall time the period of any penalty
imposed by the referees, and shall audibly count down the penalty
time to the player concerned and to any substitute who may be about
to go on to the field in place of the penalised player, as follows:
"30 seconds, 15 seconds, 10, 9, 8....3, 2, 1, Release".
RULE 27 THE SCORERS
27.1 Each team shall provide a scorer and, unless otherwise designated
by the head referee, the visiting scorer shall be the official scorer.
27.2 The scorers shall keep a record of the goals scored by each
team, the name and number of the player scoring the goal, and the
name and number of the player making an assist.
27.3 The scorers shall check with the referees at the end of each
period to ensure that they have the same score.
27.4 The scorers shall keep an accurate record of the number of
time-outs taken by each team, and they shall notify the chief bench
official immediately if a team exceeds the number allowed in a half
or in an overtime period.
27.5 The scorers shall keep a record of the name and number of
each player upon whom a penalty is inflicted, the type of foul,
the duration of the penalty, and the game time of the penalty.
27.6 The scorers shall notify the chief bench official if any player
should incur 5 personal fouls.
RULE 28 MISTAKES BY THE BENCH OFFICIALS
28.1 Where a chief bench official, time-keeper, penalty time-keeper,
or scorer becomes aware that a mistake is being made which would
result in a player or a team being penalised,then he shall promptly
correct the mistake. If a goal is scored during the mistake and
it is brought to the attention of the referees before the next live
ball, after the player in question has participated in the game,
then the referees shall allow or disallow the goal depending on
the circumstances.
AR 28.1 A Blue player has been given a 1-minute penalty. After
30 seconds, he is released by a penalty time-keeper. A Blue player
then scores. Before the ball is faced, the referees become aware
of the mistake.
RULING: No goal, the penalised Blue player returns to the penalty
box for 30 seconds, and the ball is faced.
AR 28.2 A Blue player has been given a 1-minute penalty. After
30 seconds, he is released by a penalty time-keeper. A Blue player
then scores. After the face-off, the Red team protest to the referees.
RULING: Goal. The Blue player stays in the game.
SECTION 5 THE LENGTH OF THE GAME
RULE 29 TIME OF THE MATCH
29.1 The match shall be divided into 4 periods of 20 minutes duration
each. "Time off" incurred in each quarter shall be added
to the playing time of that quarter.
29.2 During the last 3 minutes of the fourth quarter, and during
any overtime period, the game-clock and, if applicable, the penalty
clock(s) shall stop whenever the ball becomes dead, and they shall
restart whenever play is restarted. This shall apply for all stoppages,
including the scoring of a goal.
29.3 At the end of each quarter, the teams shall change ends. The
interval between the first and second quarters shall be of 2 minutes'
duration. At half-time, the interval shall be 10 minutes long. At
three-quarter time, the interval shall be three minutes.
29.4 Between the first and second periods, and between the third
and fourth periods, the players shall,on leaving the playing field,
assemble in the bench area only; to go beyond this area, they must
have the permission of the referees. At half-time, the teams may
leave the playing field.
RULE 30 INTERRUPTED OR UNCOMPLETED MATCH
30.1 Where the Head Referee and/or the tournament's Referee-in-Chief
feels that electrical storms and/or lightning make it inadvisable
for a match to continue, then the game shall be halted.
30.2 All participants, including players, referees, bench officials,
ball boys and others, shall be required to go indoors at the earliest
opportunity.
30.3 If it is subsequently possible to resume the match, then the
teams shall be allowed to warm-up on the field of play prior to
re-start, as follows:
- If the delay from leaving the field to re-entering the field
is not more than 30 minutes, then a 10 minute warm-up will be allowed.
- If the delay is more than 30 minutes, but not more than 60 minutes,
then a 15 minute warm-up will be allowed.
- If the delay is more than 60 minutes, then a 20 minute warm-up
will be allowed.
By mutual consent of both coaches, the above warm-up times may
be shortened.
30.4 In the event of a match not being completed because of darkness,
bad weather, or any circumstances whereby the head referee thinks
it inadvisable to continue playing, such uncompleted match shall
be referred to the controlling body for adjudication of a result.
RULE 31 TIED GAME
31.1 In the event of the scores being tied at the end of regulation
playing time,then 2 periods of overtime shall be played. The following
procedure shall apply:
i) There shall be an interval of 5 minutes, during which the teams
shall change ends.
ii) Both periods of overtime shall start with a face-off as at
the start of each quarter, subject to the provisions of Rule 34.1
being followed.
iii) The overtime periods shall be of 4 minutes' duration,and there
shall be a two minute interval between them.
iv) The teams shall change ends between the 2 overtime periods.
31.2 If the scores are still tied at the end of the 2 overtime
periods, then the following "sudden death" procedure will
take place:
i) The captains will toss a coin during a 1-minute intermission,
with the winner selecting the goal which he wishes to defend.
ii) Play will then resume with a face-off at the centre of the
field, subject to the provisions of Rule 34.1 being followed, for
4-minute periods until a goal is scored.
iii) At the end of each 4-minute period, the teams shall change
ends, but the team in possession of the ball at the end of a period
shall retain possession of the ball in the same relative position
of the field as when the period ended, except that the ball shall
not be put into play closer than 20 yards (18.29 metres) from the
cage, or with an opponent nearer to the player who has possession
of the ball than 5 yards (4.57 metres); play will then continue
immediately. If a sudden-death overtime period ends when the ball
is loose, then the next period will start with a face-off in the
same relative position as when play ended.
iv) This procedure will continue until a goal is scored, thus deciding
the winner.
AR 31.1 A sudden death period ends with the Blue goalkeeper in
possession in his crease.
RULING: The next period commences with Blue in possession 20 yards
(18.29 metres) laterally from the cage.
RULE 32 DEFAULTED GAME
32.1 A team shall be declared the winner of a game by default if
its opponent fails to appear at the appointed time and place for
the contest, or for any reason a team fails to finish a contest.
The score of such a defaulted game shall be 1-0 against the defaulting
team.
32.2 The visiting team shall be declared the winner of the game
by default, if the field does not meet the specifications as set
forth in these rules. Any unavoidable local conditions must be agreed
to in writing prior to the day of the game.
SECTION 6 THE PLAY OF THE GAME
RULE 33 ACTIONS PRIOR TO THE GAME
33.1 The referees and the CBO shall call together the captains
of each team at the centre of the field approximately 5 minutes
before the start of the game. The head referee shall toss a coin
to determine choice of goals; the visiting captain shall call the
toss. At this time, any special ground rules shall be explained.
33.2 The referees and the CBO shall then draw up the starting line-ups
in lines facing each other at the centre of the field, with their
left sides towards the goal they are defending. There shall be no
pre-game stick-checks or equipment-checks. Any special ground rules
shall be explained.
RULE 34 FACING AT THE CENTRE
34.1 Play shall normally be started at the beginning of each period,
and after each goal has been scored, by facing the ball at the centre
of the field, subject to the following exceptions:
i) In the event of an extra man situation at the conclusion of
ANY period, then the next period shall be commenced by awarding
the ball to the team which had possession at the conclusion of the
prior period in the same relative position on the field. However,
if the period ends with no team in possession, the ball shall be
faced at the centre with all the usual restrictions.
ii) Once the players facing have taken up their positions for the
face-off, then the players are "set", and any movement
of a player's stick or gloves prior to the whistle will result in
possession being awarded to the offended team. The player is allowed
to move his feet or his body, provided that this movement is not
transmitted to the gloves or stick.
iii) If a face-off is about to take place, and a team is guilty
of delaying the game, then possession shall be awarded to the offended
team. At the discretion of the referees, repeated commission of
this foul may be construed as unsportsmanlike conduct.
iv) If a player, substitute, coach or non-playing member of a squad
commits a foul before any face-off, the ball will be awarded to
the offended team at the centre of the field.All confined players
are released from their goal areas and wing areas immediately.
34.2 The referee shall place the ball on the ground at the centre
of the field.The players facing shall stand on the same side of
the centre line as the goal each is defending.The referee shall
indicate to both players to assume their respective positions at
the same time.The crosses and the ball should be within the 4"
wide centre line, or as close as the equipment (ball and crosses)
will permit.The crosses shall rest on the ground along the centre
line and be placed parallel to each other, up to, but not touching,
the ball.Players may not back out and re-set their positions once
the referee has initiated the face-off position.The referee shall
make certain that the reverse surfaces of the crosses match evenly,
and each player must have both hands on the handle of his own crosse,
not touching any strings, and both gloved hands must be on the ground.The
feet shall not touch the crosse.Both hands and both feet of each
player must be to the left of the throat of his crosse.The left
foot and the handle of the crosse may not crosse the centre line.No
portion of either crosse may touch. Neither player may be in contact
with his opponent's body by encroaching on his opponent's territory.
34.3 Once the players facing have assumed their positions, the
referee shall say "Set".Once this signal is given, the
hands and gloves of both players must remain motionless until the
whistle sounds to start play.
34.4 When the referee sounds his whistle to start play, each player
may attempt to direct the course of the ball by movement of his
crosse in any manner he desires. Kicking or stepping on an opponent's
crosse is illegal. A player may not "kick through" his
own crosse in order to move the crosse of his opponent.
34.5 Whilst the two players who are participating in the face-off
are still down in the face-off position, and the ball is still between
and in contact with their sticks, it shall be illegal for any other
player to make contact with the body or crosse of either of those
two players.
34.6 No player who is using a left-handed crosse shall take part
in a face-off. A stick in which the net is woven to the head in
such a manner that a lip or hook is formed which might ensnare the
ball shall be illegal for use in face-offs.
34.7 At the time of a centre face-off, a team which has 10 players
on the field of play (excluding the penalty box) shall confine the
goalkeeper and 3 other players in its defence goal area, 3 players
in its attack goal area, and 1 player in each of its wing areas.
When the whistle sounds to start play, the players in the wing areas
shall be released. All other players are confined to the specified
goal areas until possession of the ball is gained by any player,
the ball touches or crosses a goal area line, or the ball goes out
of bounds.
34.8 In the above circumstances, when possession is gained by a
player, the referee shall rotate his right arm in full circular
cranking motion and shout "Possession". When the ball
touches or crosses a goal area line before possession has been called,
the referee shall rotate his right arm in full circular cranking
motion and shout "Free ball".
34.9 Where a team has 1 or more players out of the game on penalty,
then that team shall be exempt from confining its players to the
goal and wing areas to the extent of its players in the penalty
box. Such a team shall have the right to choose the confining area(s)
in which it shall exercise its exemption, but it must obey the off-side
rule.
34.10 At a centre face-off, before "Possession" or "Free
ball" have been called, if a referee mistakenly blows his whistle,
then the ball shall be re-faced at the centre of the field with
the same restrictions as the original face-off.
34.11 If a foul is committed during or after a centre face-off
before "Possession" or "Free ball" have been
called, then confined players will not be released from the goal
areas until the whistle blows to resume play.
34.12 If the ball goes directly out-of-bounds from a face-off,
then it shall be re-faced at the same place as the previous face,
and subject to the same restrictions as the previous face.
AR 34.1 A Blue player is in the penalty box, and Red have possession.
A Red player passes the ball to a team-mate but, whilst the ball
is in flight between them, the whistle blows to end the period.
RULING: The next period starts with Red in possession.
AR 34.2 A Blue player is in the penalty box.
Red take a shot (or make a bad pass) and the ball is rolling towards
a boundary line when the whistle blows to end the period. RULING:
As there is no possession at the end of the period,the next period
starts with a centre face-off.
AR 34.3 A Blue player is in the penalty box. Red shoot, the ball
passes over a boundary line with a Red player nearest to the ball
but, before the Red player can pick the ball up, the whistle blows
to end the period.
RULING: As the Red player WOULD have had possession of the ball
had the period not ended,he is deemed to be in possession of the
ball. The next period thus starts with Red in possession.
AR 34.4 A Blue player is in the penalty box. A bad pass from Red
passes over a boundary line. Before a Blue player can pick the ball
up, the whistle blows to end the period.
RULING: As the Blue player WOULD have had possession of the ball
had the period not ended, he is deemed to be in possession of the
ball. The next period thus starts with Blue in possession.
AR 34.5 A Red player is in the penalty box. A Blue attacker, in
possession of the ball, wards off a Red defender. As the whistle
blows to denote the foul, the period ends.
RULING: As Red WOULD have had possession of the ball had the period
not ended, they are deemed to be in possession of the ball. As there
is an extra man situation, Red thus start the next period in possession.
AR 34.6 A Red player is in the penalty box. Blue score, and the
whistle immediately blows to end the period.
RULING: As there is no possession, the next period starts with
a face-off.
AR 34.7 A Red player is in the penalty box. Red then gain possession
of the ball. Blue commit a foul, and a flag is thrown. The period
ends.
RULING: As a Red player is already in the penalty box, and a Blue
player is about to go into the penalty box, there is NOT a man-up
situation. The next period starts with a face-off.
AR 34.8 Blue attacking and a flag is down. The whistle ends the
period with Blue in possession.
RULING: Blue retain the ball at the start of the next period, with
the Red player in the penalty box.
AR 34.9 Blue attacking and a flag is down. The ball becomes loose
as the period ends.
RULING: Blue retain the ball at the start of the next period, with
the Red player in the penalty box.
AR 34.10 Blue attacking and a flag is down for a technical offence.
As the period ends, a Blue player commits a technical foul.
RULING: Simultaneous technicals cancel: no send-off: the next period
starts with a centre face-off.
AR 34.11 Blue attacking and a flag is down for a personal foul.
As the period ends, a Blue player commits a personal foul.
RULING: Simultaneous fouls. Both players serve penalty time: as
there is not an extra man situation, the next period starts with
a centre face-off.
AR 34.12 Blue attacking and a flag is down for a personal foul.
Blue score, and the whistle immediately blows to end the period.
RULING: As there is no possession, the next period starts with
a face-off.
AR 34.13 A period ends with a Blue player in the penalty box, and
Red in possession. During the break, a Red player commits a foul,
and the extra-man situation is thus nullified.
RULING: The next period starts with a centre face-off.
AR 34.14 A period ends with a Blue player in the penalty box, and
Red in possession. During the break, a Red player and a Blue player
commit fouls.
RULING: There is thus still an extra man situation, and the ball
is awarded to the team having less total penalty time. If the penalty
times are equal, then the next period starts with a centre face-off.
AR 34.15 A period ends with both teams at full strength. A player
commits a foul in the interval. RULING: The ball is awarded to his
opponents at the centre.
AR 34.16 A player is injured at a centre face-off with the ball
still loose. RULING: The ball is re-faced at the centre with the
original restrictions in force.
AR 34.17 A player loses an item of equipment at a centre face-off
with the ball still loose.
RULING: The ball is re-faced at the centre with the original restrictions
in force.
AR 34.18 The ball goes out-of-bounds at a centre face-off after
being touched by a player, but the referees do not know who last
touched it.
RULING: The ball is faced 20 feet (6.1 metres) from the out-of-bounds
spot, and all players are released from their confined areas immediately.
AR 34.19 A team which has no players in the penalty box has only
nine players on the field at the time of a centre face-off. RULING:
Legal play: The team shall be exempt from confining its players
to the goal and wing areas to the extent of the number of players
which it is playing short. The team shall have the right to choose
the confining area(s) in which it shall exercise its exemption,
but it must obey the off-side rule.
AR 34.20 : A player shoots at his opponent' goal and scores. When
the ball is further than three yards from him, but before it has
crossed the goal line, he is bodychecked by a defender.
RULING: Illegal bodycheck : The defender serves a personal penalty.
As the ball is still in play at the time of the offence, the goal
stands and the ball is faced at the centre.
AR 34.21 : A player shoots at his opponent's goal and scores. After
the ball has crossed the goal line, he is bodychecked by a defender.
RULING: Illegal bodycheck : The defender serves a personal penalty.
As the ball had crossed the line before the foul was committed,
the foul is treated as happening before the next face-off, and the
attacker's team is awarded the ball at the centre.
RULE 35 FACING OTHER THAN AT THE CENTRE
35.1 When a face-off occurs other than at the centre of the field,then
the following rules shall apply:
i) The crosses of the two players shall be placed at right angles
to an imaginary line running from the ball to the centre of the
nearer goal line.
ii) The defending player shall stand between his crosse and his
own goal, so as to have his back to his own goal.
iii) The attacking player shall face towards the goal he is attacking.
iv) The conditions laid down in Rule 34 apply as to the method
of facing.
v) The ball shall not be faced closer to the cage than 20 yards
(18.29 metres) in any direction, and it shall be moved laterally
to a point 20 yards (18.29 metres) from the cage, if required.
vi) The ball shall not be faced closer to a boundary line than
20 feet (6.1 metres).
vii) At the time the whistle sounds to start the face-off, no player
shall be within 10 yards (9.14 metres) of the players facing the
ball.
RULE 36 THE STATUS OF THE BALL
36.1 A ball is either a live ball or a dead ball.
36.2 Once the whistle has blown to (re)start play, for example
at a face-off, or when the ball is being put back into play after
going out-of-bounds, or when the ball is being put back into play
after a foul has been committed, then the ball is a live ball.
36.3 When the whistle blows to stop play, for example because a
goal has been scored, or because the ball has gone out-of-bounds,
or because a whistle has blown denoting a foul, then the ball is
a dead ball.
36.4 If a flag is thrown, and play continues, then the ball is
still a live ball.
AR 36.1 Blue attacking and a flag is down. Blue drop the ball.
The whistle blows. Red, who still have a time-out left, call one.
RULING: The time-out is granted, because the ball is dead. The
position of the ball on the field of play is of no consequence.
RULE 37 FREE PLAY
37.1 When a player has been awarded the ball for any reason, no
opposing player may take a position closer to him than 5 yards (4.57
metres).
37.2 A free play shall not take place closer to the cage than 20
yards (18.29 metres) in any direction, and the ball shall be moved
laterally to a point 20 yards (18.29 metres) from the cage, if required.
37.3 A free play shall not take place within 5 yards (4.57 metres)
of the gate, and the ball shall be moved laterally into the field
of play until it is 5 yards (4.57 metres) from the nearest part
of the gate, if required.
RULE 38 SCORING
38.1 A goal counts one point, and is scored when a loose ball passes
from the front completely through the imaginary plane formed by
the rear edges of the goal line as a base, the cross-bar as the
top, and the goal posts as the two sides. Should the ball be caused
to pass through the plane of the goal by one of the defending players,
it counts as a goal for the attacking team.
38.2 When the ball passes through the plane of the goal in the
following circumstances, however, a goal does not count:
i) after a referee's whistle has sounded to indicate the end of
a period;
ii) after the period has ended, regardless of whether or not a
referee's whistle has sounded;
iii) after a referee's whistle has sounded for any reason, even
though the sounding of the whistle was inadvertent;
iv) when any part of the body of an attacking player is touching
the goal crease area;
v) when the attacking team has more than 10 men on the field of
play (including the penalty box) at the time;
vi) when the attacking team has more men than it should have on
the actual field of play (excluding the penalty box) at the time;
vii) when the attacking team or both teams are off-side at the
time.
AR 38.1 A goalkeeper who is in possession of the ball brings his
crosse back over the goal line in order to clear, and the ball breaks
the plane of the goal.
RULING: No goal, as the ball is not loose.
AR 38.2 A goalkeeper makes a save, but the power of the shot forces
the ball, in his stick, over the goal line. RULING: Goal,as the
goalkeeper does not have control over it as required by Rule 39.1,
and it is therefore technically a loose ball.
RULE 39 POSSESSION OF THE BALL
39.1 A player shall be considered in possession of the ball when
he has control of it and could perform any of the normal functions
of play such as carrying, cradling, passing or shooting.In addition,
the designated goalkeeper shall be considered to be in possession
of the ball when he has one or both of his feet within the crease
and he is raking back a ball which is within his crease.
39.2 A team shall be considered in possession of the ball when
a player on that team has possession of the ball, or when the ball
is in flight from a player to a team-mate.
39.3 A ball not in a player's possession or a team's possession
is a loose ball.
RULE 40 BALL OUT-OF-BOUNDS
40.1 Play shall be suspended at any time when the ball is out of
bounds.
40.2 When a player with the ball in his possession steps on or
beyond a boundary line, or any part of his crosse or body touches
the ground on or beyond the boundary line, then the ball is out
of bounds, and the player shall lose possession of it. The ball
shall be awarded to any player of the opposing team who is ready
immediately to make the free play, at the point where the ball was
declared out-of-bounds.
40.3 When a loose ball touches a boundary line or the ground outside
of a boundary line, or when it touches anything on or outside of
a boundary line, then it is out-of-bounds, and the following rules
shall apply:
i) Except on a shot or a deflected shot at the goal, the ball shall
be awarded at the point where it was declared out-of-bounds to any
player on the opposing team to that player who last touched it who
is ready immediately to make the free play.
ii) When a loose ball goes out-of-bounds as a result of a shot
or a deflected shot at goal, it shall be awarded to the team one
of whose inbound players was nearest to the ball when it became
out-of-bounds. If two inbound players of opposite teams are equidistant
from the ball when it goes out-of-bounds, then it shall be faced.
iii) A shot or deflected shot remains a shot until:
- the ball comes to rest on the field of play;
- or a player gains possession of the ball;
- or the ball goes out-of-bounds;
- or a player deliberately causes the ball to go out-of-bounds.
40.4 If the ball goes directly out-of-bounds from a face-off, then
it shall be faced again at the same place as the previous face-off,
and subject to the same restrictions as the previous face-off.
40.5 If the ball is out-of-bounds within the confines of the gate,
or within 5 yards (4.57 metres) of any part of the gate, then it
shall be moved laterally into the field of play until it is 5 yards
(4.57 metres) from the nearest part of the gate before play is resumed.
40.6 If the ball is out-of-bounds on the end line, then it shall
be put into play at the point at which it went out-of-bounds, notwithstanding
the fact that this point may be less than twenty yards from the
cage.
AR 40.1 A Blue player shoots at goal and the ball, after hitting
a pipe, goes out of bounds near the centre line in Blue's offensive
half of the field. The nearest player is a Blue defender who is
tied to his own half by the off-side rule.
RULING: The ball is awarded to Blue.
AR 40.2 A shot misses the goal and comes to rest on the field of
play. A Blue player tries to pick it up, but it goes out-of-bounds.
RULING: The ball is awarded to Red.
AR 40.3 A shot misses the goal and is rolling towards a boundary
line. A Blue player tries to pick it up, but it goes out-of-bounds.
RULING: The ball is awarded to the nearest in-bounds player.
AR 40.4 A shot goes over the goal and a player tries to catch it
in flight. The ball hits his crosse or body and goes out-of-bounds.
RULING: The ball is awarded to the nearest in-bounds player.
AR 40.5 A Blue player, in possession of the ball, is forced out-of-bounds
illegally by a Red player. RULING: Blue retain the ball and the
Red player serves penalty time.
RULE 41 BODYCHECKING
41.1 Bodychecking an opponent is permitted in the game of lacrosse,provided:
i) the opponent is in possession of the ball or is within 9 feet
(2.74 metres) of a loose ball or is within 9 feet (2.74 metres)
of a ball in flight;
ii) the contact is made from the front or side, not below the hip,
and below the neck.
See Rule 70 concerning illegal bodychecking.
RULE 42 CHECKING WITH THE CROSSE
42.1 A player may check an opponent's crosse with his own crosse,
provided that the opponent has possession of the ball, the opponent
is within 9 feet (2.74 metres) of a loose ball, or the ball is in
flight within 9 feet (2.74 metres) of the opponent. For the purpose
of all rules except the off-side rules, the centre face-off possession
rules, and the crease rules, the gloved hand holding the crosse
is considered as part of the crosse.
See Rules 71 and 72 concerning illegal checking.
RULE 43 THE PICK
43.1 The use of the pick by an offensive player is permitted, provided
that the offensive player is stationary and motionless at the time
the contact is made.
See Rule 54 concerning an illegal pick.
RULE 44 TIME-OUTS
44.1 There are 2 types of time-outs, those called by the officials,
and those called by the teams.
44.2 A referee or the chief bench official may call an official
time-out for any reason which he deems necessary for the proper
enforcement of the rules of the game.
44.3 When a player is injured and, in the opinion of an official,
the injury is serious, or there is bleeding or blood evident, then
play shall be suspended immediately. Otherwise, the referee shall
delay the sounding of his whistle as follows:
i) If the attacking team is in possession of the ball and, in the
opinion of the referee, a scoring play is imminent, then the referee
shall delay the sounding of his whistle in the same manner as laid
down under the "slow whistle procedure", Rule 82, except
that a signal flag is not dropped under these circumstances.
ii) If the ball is loose, then the referee shall delay the sounding
of his whistle until possession is secured and, if a scoring play
is imminent, the play is completed, in the same manner as laid down
under the "slow whistle procedure", Rule 82, except that
the signal flag is not thrown under these circumstances.
44.4 (i) If the clock has to be stopped to allow an injured player
to be treated then, unless a team uses one of its time-outs, the
injured player must leave the field before the start of the next
play, and he may not return before the next dead ball.
(ii) If the clock has to be stopped for a player who is bleeding,
or has blood evident on his person or equipment then, unless the
team uses one of its time-outs, the player must leave the field
before the start of the next play.The player shall not re-enter
the game until the wound has been covered and/or all evident blood
disinfected from person, uniform or equipment.The player need not
wait for the next dead ball before returning.
44.5 A team may request a time-out provided:
- the ball is dead;
- or the team requesting the time-out has possession of the ball
in its attacking half of the field.
44.6 A time-out may be called by a coach, a captain, or the player
who has possession of the ball. The request may be made to a referee
or to the chief bench official.
44.7 A team time-out shall be 90 seconds long. A team time-out
may be foreshortened only if both teams are ready to restart before
the full 90 seconds have elapsed.
44.8 A team shall be limited to 2 time-outs per half, and 1 time-out
per 4-minute overtime period. No time-outs shall be allowed in a
sudden death overtime period.
44.9 A time-out taken between periods is charged to the preceding
period.
44.10 A team may not take consecutive time-outs without resumption
of play.
RULE 45 HEAD COACH'S REQUEST FOR A STICK-CHECK OR A STICK-COUNT
STICK-CHECK
45.1 A team's head coach may request the inspection of any crosse
of the opposing team. All aspects of the construction and dimensions
of the crosse shall be considered. Such a request may only be made
when the ball is dead.
45.2 The game-time clock shall be stopped when a stick-check is
requested, and it shall be re-started when the stick-check is complete.
45.3 Where applicable, the penalty clock(s) shall be stopped when
a stick-check is requested, and they shall be re-started when the
stick-check is complete.
45.4 If a stick is found to be legal after a stick-check has been
requested by a given head coach then:
i) On the first occasion that a stick is found to be legal after
a stick-check has been requested by that coach, there shall be no
penalty inflicted on the coach who asked for the stick-check.
ii) For every subsequent occasion on which a stick is found to
be legal after that coach has requested a stick-check, a technical
penalty shall be inflicted on the coach.
45.5 If a goal has been scored with a stick and, before the next
live ball, that stick is declared illegal for any reason, then the
goal will not count.
AR 45.1 Red score the game-winning goal in "sudden-death"
overtime. The Blue coach calls for a stick-check. RULING: The game
is over, and the stick-check is not allowed.
STICK-COUNT
45.6 A team's head coach may request the Chief Bench Official to
carry out a count of the number of long sticks being used by the
opposition at any time. The stick-count will take place immediately.
45.7 If the number of long sticks is found to be legal after a
stick-count has been requested by a given head coach then:
(i) on the first occasion that the number of long sticks is found
to be legal after a stick-count has been requested by that coach,
there shall be no penalty inflicted on the coach who asked for the
stick-count.
(ii) for every subsequent occasion on which the number of long
sticks is found to be legal after a stick-count has been requested
by that coach, a technical penalty shall be inflicted on the coach.
45.8 If a goal has been scored by a team and, before the next live
ball, a stick-count shows that the scoring team had more than four
long sticks on the field at the time when the goal was scored, then
the goal will not count.
AR 45.2 Red score the game-winning goal in "sudden-death"
overtime. The Blue coach calls for a stick-count.RULING: The game
is over, and the stick-count is not allowed.
SECTION 7 SUBSTITUTION
RULE 46 SUBSTITUTION
46.1 Maximum substitution may take place at any time, subject to
the following paragraphs.
46.2 The substituting player must wait in the substitution area
for the player whom he is replacing to leave the field of play,
and only then may he enter the field of play. Both players must
go through the gate. A substitute who is about to enter the field
must give way in the special substitution area to a player who is
leaving the field. Players may substitute on the fly, and they may
do so on either side of the centre line, provided that the off-side
rule is observed.
46.3 If the player leaving the field of play is bound to the half
of the field which he is in by the off-side rule, then the provisions
of the off-side rule will be deemed to have been observed if the
substitute steps out of the substitution area onto the field of
play at the same time as the player leaving the field steps into
the substitution area.
46.4 The following exceptions shall apply:
i) On the scoring of a goal, at the end of a period, and during
a time-out of any kind, substitution may be effected from any point
on the side line, and not necessarily through the gate. In such
cases, it will not be necessary for the substituting player to remain
on the side line until his counterpart leaves the field of play,
but his team must have the correct number of players on the field
when play is restarted.
ii) If an official time-out has been called because an injured
player is unable to continue, then that player shall be removed
from the field as soon as possible to the nearest boundary, and
the substitute must report immediately.
AR 46.1 The whistle has blown to stop play for an out-of-bounds
ball, but the referees have not called a time-out. A substitute
either steps onto the field of play before the player whom he is
replacing has left the field, or he does not go through the gate.
RULING: Technical foul, as the substitution rules apply even though
the ball is dead.
AR 46.2 The whistle has blown to stop play for an out-of-bounds
ball,and the referees have called a time-out. A substitute either
steps onto the field of play before the player whom he is replacing
has left the field, or he does not go through the gate.
RULING: No foul, as the substitution rules do not apply during
a time-out of any kind.
AR 46.3 A player has left the field so that he can be substituted.
The replacing player attempts to gain a tactical advantage by not
going onto the field immediately.
RULING: Legal play, as nothing in the rules requires a team to
have ten men in the game at any time.
RULING: It is also legal for a player whose penalty has expired
to delay his re-entry into the game for tactical reasons.
SECTION 8 GOAL CREASE AND GOALKEEPER
RULE 47 THE DESIGNATED GOALKEEPER
47.1 Where a player on a team begins the game using a goalkeeper's
stick, then that player shall be deemed to be the designated goalkeeper.
47.2 Where the designated goalkeeper is replaced by another player
using a goalkeeper's stick, then that substitute shall be deemed
to be the designated goalkeeper.
47.3 If the designated goalkeeper leaves the field of play and
is not replaced by another player using a goalkeeper's stick, then
the following rules shall apply:
i) If the designated goalkeeper exchanges crosses with a team-mate
prior to leaving the field, then that player shall be deemed to
be the designated goalkeeper until such time as the crosses are
re-exchanged.
ii) If there is no goalkeeper's crosse in use by a team at any
time, then the captain or coach of that team must nominate a player
to act as the designated goalkeeper.
AR 47.1 Blue goalie is out of game on penalty, and has given his
stick to a team-mate. He returns to the game and, before re-exchanging
sticks, he saves a shot with his hand. RULING: Technical foul, as
the original goalie is not the designated goalie until he receives
back the goalkeeper's crosse.
AR 47.2 The goalkeeper is serving a penalty and has left the field
without exchanging his goalkeeper's crosse with a team-mate. The
captain has nominated a designated goalkeeper. The penalty time
expires and the original goalkeeper, carrying his goalkeeper's stick,
returns to the game. As he does so, the "temporary" goalkeeper
saves a shot with his hand.
RULING: Technical foul, because the goalkeeper's stick is now back
in the game, and the player holding it thus becomes the designated
goalkeeper as soon as he steps onto the field.
RULE 48 PRIVILEGES OF THE DESIGNATED GOALKEEPER
48.1 While in his own goal crease, the designated goalkeeper shall
have the following privileges and protections:
i) He may stop or block the ball in any manner with his crosse
or body, and he may block the ball or bat it away with his hand,
but he may not catch the ball with his hand: nor may he pick the
ball up with his hand. He or any member of the defending team may
receive a pass while in the crease area.
ii) No opposing player may initiate contact with the goalkeeper
or his crosse while the goalkeeper is within the goal crease area
whether the goalkeeper has the ball in his possession or not. An
attacking player may reach into the goal crease area to play a loose
ball, so long as he does not initiate contact with the goalkeeper.
iii) An exception to Rule 48.1 ii), above, is that the crosse of
the goalkeeper, when extended outside the cylinder above the goal
crease area, except when the ball is in the crosse, is subject to
being checked under the same circumstances as the crosse of any
other player.
AR 48.1 The ball is loose outside the Blue crease. The Blue goalkeeper,
his feet within the crease, begins to rake the ball back. Before
the ball touches the goal crease, a Red attacker checks the goalkeeper's
stick.
RULING: Legal play, as the goalkeeper's crosse extended outside
the cylinder can be checked provided the ball is not in the crosse.
AR 48.2 The ball is loose outside the Blue crease. The Blue goalkeeper,
his feet within the crease, begins to rake the ball back. As the
ball touches the crease, a Red attacker checks the goalkeeper's
crosse.
RULING: Technical foul, as the goalkeeper is considered to be in
possession when the ball is being raked back within the crease.
The Red attacker serves 30 seconds.
AR 48.3 The Blue goalkeeper, with his feet in the crease, is clearing
the ball. A Red attacker is holding his crosse motionless outside
the cylinder in a covering position. Before the ball is released
by the Blue goalkeeper, the crosses collide.
RULING: Technical foul, as the goalkeeper has the protection of
the crease when clearing, whether the attacker moves his crosse
or not.
AR 48.4 As for the previous ruling, but the crosses collide after
the ball has been released. RULING: Legal play, as the ball is not
in the goalkeeper's possession, and his crosse is outside the cylinder.
AR 48.5 The Blue goalie makes a save, but the ball bounces into
the air in front of his goal. A Red attacker bats at the ball, and
the crosses collide inside the cylinder above the goal crease. RULING:
Interference by Red; no time-served penalty.
AR 48.6 As above, but the crosses collide outside the cylinder.
RULING: No foul.
RULE 49 PROHIBITIONS RELATING TO THE GOAL CREASE
49.1 An attacking player shall not be in his opponents' goal crease
area, nor shall he touch any part of the cage with his body, at
any time while the ball is live in his opponents' half of the field.
49.2 A goalkeeper or defending player who is outside the goal crease
area and who has the ball in his possession may not enter the goal
crease area.
49.3 A player who is in his goal crease area may not remain in
the goal crease area with the ball in his possession for longer
than 4 seconds. This shall be counted by the nearest referee as
1001, 1002, 1003, 1004. If a player tries to circumvent the 4-second
rule by deliberately dropping the ball and then picking it up, then
he will be assessed a technical foul.
49.4 For the purpose of this rule, a player is considered to be
within the goal crease area when any part of his body is touching
the goal crease area, and he is considered to be outside the goal
crease area when no part of his body is touching the goal crease
area, and part of his body is touching the ground outside the goal
crease area.
AR 49.1 The Blue goalkeeper has the ball in his possession and
only his rear foot is in the crease. He lifts his rear foot momentarily,
and then places it down within the crease.
RULING: Technical offence, as the goalkeeper is deemed to have
left the crease when he raises his foot, and he has then re-entered
it.
AR 49.2 The Blue goalkeeper jumps to intercept a pass. He catches
the ball, and lands within the crease. RULING: Legal play, as he
is not considered to be out of the crease when in mid-air, as no
part of his body is touching the ground outside the crease.
AR 49.3 The Blue goalkeeper makes a save and steps out of the crease.
He is then legally bodychecked back into the crease by a Red attacker.
RULING: Technical foul by the goalkeeper.
AR 49.4 A Blue attacker, attempting to pick up a loose ball which
is in the Red crease, touches the goal net and/or a pipe and/or
the crease area with his crosse. RULING: Legal play.
AR 49.5 A Blue attacker runs towards the Red goal from behind that
goal. As he nears the crease, he launches himself horizontally to
the side of the goal. As his stick reaches a position in front of
the goal line, he hits it against the pipe, thus causing the ball
to enter the goal. He does not touch the goalkeeper. He does not
touch the crease until the ball has passed through the plane of
the goal.
RULING: Legal play. The goal stands.
AR 49.6 A Blue attacker, with the ball in his possession,is illegally
pushed into the Red crease by a Red defender. RULING: Immediate
whistle, the Red defender serves penalty time,and Blue are awarded
the ball.
AR 49.7 Blue attacking. A Blue attacker, not in possession of the
ball, is illegally pushed into the Red crease by a Red defender,
and his position is such that he could interfere with the goalkeeper's
play of the ball.
RULING: Immediate whistle, the Red defender serves penalty time,
and Blue are awarded the ball.
AR 49.8 Blue attacking. A Blue attacker, not in possession of the
ball, is illegally pushed into the Red crease by a Red defender,
but his position is such that he is not interfering with the goalkeeper's
play of the ball.
RULING: The referee throws a flag, and warns the Blue attacker
to "Get out of the crease". If the attacker leaves the
crease immediately, then play is allowed to carry on. Otherwise,
the whistle is blown, the Red player serves penalty time, and Blue
are awarded the ball.
AR 49.9 Blue attacking. A Blue attacker, not in possession of the
ball, is illegally pushed into the Red crease by a Red defender,
but his position is such that he is not interfering with the goalkeeper's
play of the ball. The referee throws a flag, and warns the Blue
attacker to "Get out of the crease". Before he is able
to leave the crease, another Blue attacker scores.
RULING: No goal, as the attacker is touching the crease. The Red
player serves penalty time, and Blue are awarded the ball.
SECTION 9 TECHNICAL FOULS
RULE 50 THE PENALTY FOR TECHNICAL FOULS
50.1 The penalty for a technical foul shall be as follows:
i) If the offending team has possession of the ball, or if the
ball is loose at the time a technical foul is committed, then possession
shall be awarded to the opposing team at the point where the ball
was when the foul occurred.
ii) If the opponents of the offending team have possession of the
ball at the time a technical foul is committed, then the penalty
shall be suspension from the field of play for 30 seconds for the
player committing the foul.
50.2 If a technical foul occurs prior to the start of the game,
or after the scoring of a goal or the end of a period, then his
opponents are awarded the ball, as specified in Rule 34.1 (iv).
If the technical foul occurs at some other time during the course
of the game, but while the play is suspended, then the general rule
rather than this exception shall apply.
RULE 51 THE NATURE OF A TECHNICAL FOUL
51.1 Technical fouls are those of a less serious kind. Any breach
of the rules of play as set forth in this section shall be a technical
foul unless that breach is specifically listed as a personal or
expulsion foul in Sections 10 or 11. Some of the technical fouls
which require definition are listed below, but this section is not
intended to be comprehensive and all-inclusive.
RULE 52 INTERFERENCE
52.1 A player may not interfere in any manner with an opponent
in an attempt to keep him from a loose ball except when both are
within 9 feet(2.74 metres) of such loose ball.
52.2 A player may not, by the use of his body or his crosse, interfere
with a player who is in pursuit of an opponent who has possession
of the ball.
52.3 A player may not guard an opponent so closely as to prevent
the opponent's free movement when the opponent is not in possession
of the ball.
52.4 Nothing in this rule is intended to prohibit a legal offensive
pick.
RULE 53 PUSHING
53.1 A player may not push an opponent with his crosse.
53.2 A player may not push an opponent unless the opponent has
possession of the ball or the opponent is within three yards of
a loose ball.
53.3 A player may not push an opponent from the rear. Pushing from
the rear is defined as exerting enough pressure to force an opponent
to go move in a direction other than that in which he intends to
go or, if in the direction he intends to go,then at a greater speed
than he intends.
RULE 54 ILLEGAL PICK
54.1 No offensive player shall move into and make contact with
a defensive player with the purpose of blocking that defensive player
from the man he is marking. Before any contact is made by the defensive
player, the offensive player must be stationary and motionless,
and he must be standing in his normal stance.
54.2 No offensive player shall hold his crosse rigid or extend
his crosse rigid to impede the normal movement of a defender.
RULE 55 HOLDING
55.1 A player shall not hold an opponent or an opponent's crosse
except as hereinafter permitted:
i) A player may hold off an opponent who is in possession of the
ball or who is within 3 yards (2.74 metres) of a loose ball with
either closed gloved hand on the handle of his crosse, or with either
forearm. Both hands of the player who is doing the holding must
be on his crosse. The holding off must merely be the exerting of
equal pressure.
ii) A player in possession of the ball may protect his crosse with
his hand, arm, or other part of his body when an opponent makes
a play to check his crosse. The hand, arm, or other part of his
body may only be used to stop the stick check, and it must not be
used to hold, push, or control the direction of the movement of
the checker's crosse or body.
55.2 A player may not hold an opponent with his crosse. If a player
holds an opponent with that portion of the handle of his crosse
which is between his hands, then a cross-check hold has been committed.
RULE 56 KICKING AN OPPONENT'S CROSSE
56.1 A player may not deliberately step on or kick the crosse of
an opponent.
RULE 57 HANDLING THE BALL
57.1 A player shall not touch the ball with his hand(s) while it
is in play, except the goalkeeper in his crease as defined in Rule
48.1 i).
RULE 58 WITH-HOLDING THE BALL FROM PLAY
58.1 A player shall not with-hold the ball from play in any manner.
A player shall not lie on a loose ball on the ground. A player shall
not trap a loose ball on the ground with his stick longer than is
necessary for him to control the ball and pick it up in one continuous
motion.
58.2 A player with the ball in his possession shall not hold his
crosse in close proximity to his body with the purpose of preventing
an opponent from dislodging the ball.
58.3 A player with the ball in his possession may not grasp any
portion of the head of the stick with his hand.
RULE 59 ILLEGAL ACTIONS WITH THE CROSSE
59.1 A player shall not throw his crosse under any circumstances.
59.2 A player shall not take part in the play of the game in any
manner unless he is grasping his crosse with at least one hand.
A broken crosse is considered no crosse.
59.3 During the play of the game, a player may not exchange his
crosse for another except to replace a broken crosse, but players
who are legally on the playing field may exchange crosses.
59.4 Should a player lose his crosse in any legal way so that repossession
of his crosse would cause him to violate a rule,then the "slow
whistle technique" (Rule 82) shall be employed by the referees,
except that the signal flag is not thrown under these circumstances.
Should the crosse be in the crease so as to possibly interfere with
the goalkeeper's play of an attempted shot at goal, then play shall
be suspended immediately.
RULE 60 ILLEGAL ACTIONS BY TEAM OFFICIALS
60.1 A coach, trainer or other person officially connected with
a team shall not:
i) Enter the field of play without the permission of an official,
except during a team time-out or between periods;
ii) Use artificial aids to communicate with players on the field
of play;
iii) Leave the area on his bench's side of the field between the
special substitution area line and the imaginary extension of the
goal area line.
60.2 This rule does not prohibit a coach from communicating, from
his bench area, with a player who is on the field of play or in
the penalty box.
RULE 61 ILLEGAL PROCEDURE
61.1 Any action by a player or a substitute of a technical nature
which is not in conformity with the rules and regulations governing
the play of the game shall be termed illegal procedure. The following
paragraphs give examples of illegal procedure.
61.2 Leaving the penalty box before being authorised to do by the
penalty time-keeper is a foul. The offending player shall be returned
to the penalty box to serve out his unexpired time plus 30 seconds.
If the ball is loose or in the possession of his own team, then
it shall be awarded to the opposing team. If a goal is scored by
the player's opponents, then any unexpired time on a technical foul
shall be nullified, but he must still serve the 30 seconds for illegal
entry into the game. During an authorised time-out or between periods,
a player may leave the penalty box, but he must return at the commencement
of play to complete his suspension.
61.3 Delaying the game is a foul.
An individual player is guilty of delaying the game if, during
a stoppage in play, he bats, kicks or throws the ball away. In such
a case, if a time penalty is to be served, then the individual concerned
must serve it himself. At the discretion of the referees, such conduct
may be construed as unsportsmanlike conduct. A team is guilty of
delaying the game when:
i) It is not ready to start the game at the beginning of a period,
or after a time-out.
ii) It is not ready to start the game 30 seconds after a goal has
been scored.
iii) It is not ready to start the game when the referees are ready
to restart the game after a stoppage has occurred because of a foul
or an out-of-bounds ball.
iv) It is not ready to restart the game when the referees are ready
to restart the game after equipment has been adjusted.
v) It is not ready to restart the game after an injured player
has been attended to.
When a team is guilty of delaying the game, and a time penalty
is to be served, then it shall be served by the In-home.
61.4 Participation in the play of the game by an out-of-bounds
player is a technical foul.
61.5 A team which does not have the required number of men in each
designated area at the time the whistle is blown to start a centre
face-off has committed a technical foul.
See Rules 34.7 and 34.9.
61.6 Failure to be at least 10 yards (9.14 metres) from a face-off
at the time the whistle is blown is a technical foul.
61.7 Failure to be at least 5 yards (4.57 metres) from an opponent
having a free play is a technical foul.
61.8 Any breach of the rules relating to substitution as laid down
in Rule 46 is a technical foul.
61.9 Any breach of the rules relating to the goal crease as laid
down in Rule 49 is a technical foul.
61.10 Any breach of the rules relating to time-outs as laid down
in Rule 44 is a technical foul.
61.11 It is a technical foul for a team to have more than 10 men
(including men in the penalty box) in the game at any time, except
after the scoring of a goal, at the end of a period, and during
a time-out of any kind.
61.12 It is a technical foul for a team to have more men than it
should have on the actual field of play (excluding the penalty box)
at any time, except after the scoring of a goal, at the end of a
period, and during a time-out of any kind.
61.13 Only coaches, up to a maximum number of four, are allowed
in the coaches' area, and it is thus a technical offence for more
than four coaches to be in the coaches' area, except after the scoring
of a goal, at the end of a period, and during a time-out of any
kind. It is a technical offence for a player or substitute (other
than a player/coach as specified in Rule 22.4) to enter the coaches'
area, except after the scoring of a goal, at the end of a period,
and during a time-out of any kind.
61.14 It is a technical foul for a team to have more than four
long crosses, excluding the crosse of the designated goal-keeper,
in the game at any time when the ball is live.
RULE 62 STALLING
62.1 Any deliberate action on the part of a team in possession
of the ball to maintain possession of the ball outside the attack
goal area by holding or passing the ball without reasonable effort
to attack its opponents' goal is a technical foul known as "stalling".
62.2 A team playing with fewer players than its opponents due to
penalties cannot be guilty of stalling.
62.3 A team which has possession of the ball in their attack goal
area cannot be guilty of stalling.
62.4 Where a referee feels that a team in possession of the ball
outside the attack goal area is not making a reasonable attempt
to attack its opponents' goal, then he shall ask that team to "Get
it in"; the team must then carry or pass the ball into the
attack goal area within a reasonable time. Once the ball is in the
attack goal area, then the team in possession shall keep it in the
attack goal area. If the ball subsequently leaves the stalling area
(the attack goal area) before the defending team has had possession
of the ball, except as a result of a foul by the defending team
or a deflection by the defending team or a shot, then the team which
has been asked to "Get it in" shall lose possession to
their opponents.
62.5 Where a referee feels that a team in possession of the ball
inside the attack goal area is not making a reasonable attempt to
attack its opponents' goal, then he shall ask that team to "Keep
it in"; the team must then keep it in the attack goal area.
If the ball subsequently leaves the stalling area (the attack goal
area) before the defending team has had possession of the ball,
except as a result of a foul by the defending team or a deflection
by the defending team or a shot, then the team which has been asked
to "Keep it in" shall lose possession to their opponents.
62.6 This rule shall not prevent a team from employing a careful
passing game for the purpose of manoeuvring the opposing team out
of position.
AR 62.1 Red have been warned to "Get it in", but they
have not yet done so. A Red pass is missed, but they recover the
ball before Blue gain possession of it.
RULING: The stalling warning is still in effect, and Red are again
asked to "Get it in".
AR 62.2 Red have possession in the attack goal area, having been
warned to "Get it in" or to "Keep it in". A
Red pass is missed, but they recover the ball before it leaves the
attack goal area, and before Blue gain possession of it.
RULING: The stalling warning is still in effect.
AR 62.3 Red have been warned to "Get it in", but they
have not yet done so. Red immediately lose possession to Blue, but
then regain the ball.
RULING: The stalling warning is no longer in effect, as a new clearing
situation has been created.
AR 62.4 Red have possession in the attack goal area, having been
warned to "Get it in" or to "Keep it in". Red
lose possession to Blue, but then regain the ball.
RULING: The stalling warning is no longer in effect, as a new situation
has been created.
AR 62.5 Red have possession in the attack goal area, having been
warned to "Get it in" or to "Keep it in". Red
then take a shot at goal. RULING: If the ball goes out-of-bounds
on the back line or on the side line bounding the goal area, and
Red are awarded possession, then the stalling warning is still in
effect.
RULING: If the ball hits a pipe, and goes out-of-bounds beyond
the goal area line, then no foul has been committed. If Red are
awarded the ball, then the stalling warning is still in effect.
RULING: If the ball hits a pipe and becomes loose in the goal area,
and Red recover possession, then the stalling warning is still in
effect.
RULING: If the ball hits a pipe and rebounds over the goal area
line, then no foul has been committed. If Red gain possession of
the resulting loose ball, then the stalling warning is still in
effect.
AR 62.6 Red have possession in the attack goal area, having been
warned to "Get it in" or to "Keep it in". The
man in possession then steps on or beyond a line bounding the attack
goal area, is legally forced out of that area, or passes the ball
out of play. RULING: The ball is awarded to Blue.
AR 62.7 Red have possession in the attack goal area, having been
warned to "Get it in" or to "Keep it in". The
man in possession then passes it out of the attack goal area into
the midfield. RULING: If Blue gain possession of a resulting loose
ball, then play is allowed to continue. Otherwise, the ball is awarded
to Blue at the point of the infraction.
AR 62.8 Red have possession in the attack goal area, having been
warned to "Get it in" or to "Keep it in". The
man with the ball is illegally forced out of play over a boundary
line.
RULING: The Blue player serves penalty time, Red retain the ball,
and the stalling warning stays in effect.
AR 62.9 Red have possession in the attack goal area, having been
warned to "Get it in" or to "Keep it in". The
man with the ball is illegally forced out of the attack goal area
and into the central zone.
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